


ECOGHST
UX systems
Game Design
Project Overview
Client: Climate Pact Game Jam
Industry: Sustainability, Serious Games, Interactive Design
Timeline: 48-hour hackathon (March 2025)
My Role: Lead Game Designer & UX Systems Designer
As part of a climate-focused game jam, I co-developed a behavioral awareness game centered around household energy waste. Players take on the role of a deceased ecology professor’s ghost, tasked with minimizing energy consumption by interrupting wasteful tenant behavior.
The game translates real-world CO₂ impact into a dynamic battery system, where appliances are weighted according to their estimated environmental footprint — creating a playful yet data-informed interaction model.
After perfecting his eco-friendly greenhouse, a professor passes away ,only to return as a ghost when the new tenants ignore his energy-saving legacy. Now, he haunts them… to save the planet.



